Relief design using ReliefVTR

Contents:
Relief design ReliefVTR. Design on background graphic. Relief creation. Relief resolution. Relief design. Work steps for Relief design. Create Relief objects. Relief combination (Logic). The mirror run. The ReliefVTR menu. Slants 3/4Pt. Mirror. Border + plan. Ellipse. Section / cylinder. Polyradius. Pattern. Insert Relief. | LINE-Grav Param. LINE-Grav Input. Scale/smooth. Edit o bject. Object search. Object sequence. Object clr. Copy object. Exchange object. Relief position. Relief height line. Show Level. Dimension line. Norm / zoom projection. Render. New Relief. Recreate

Relief design ReliefVTR. Reliefs are calculated in ReliefVTR from 2D line graphics. The work sequence for finished milling data, as a rule, consists of the following steps:
1 | 2D path creation (Line design) in the CAD.
2 | Conversions of paths into spatial relief data in ReliefVTR.
3 | Calculation of milling paths from the created relief.
Design on background graphic. If a specified graphic (photo) is to be revised, then it can be worked in the background in the CAD and the necessary line graphic drawn over this. Colour and b/w photos are best save in a .jpg file and loaded in the CAD using the aid Graph background . Load backgr-image. When saving, take note of the correct dimensions (measurements) of the photos. JPG images are loaded in the background with the saved measurements. In the CAD draw your contours and sections over this photo. Best detected on the background are graphics with the light layer colours (Layer#6..10). In suitable images contours can also be sought using Edit Relief . Layer border. The lines and contours created should sensibly already be shared out to layers. The Layer #15 is reserved as storage for ReliefVTR and my not be used in the CAD. You can generate a 3D shape from the paths in the CAD using ReliefVTR. For further drawings an editing in the CAD you can choose between Backgr-image and Relief as background. Note: The border search in photos using Edit Relief . Layer border is frequently difficult, because photos are usually spotty. Improvement can be achieved by smoothing the images using Edit relief . filter. Here you should attempt the smoothing using the functions Error pixel, Outlier and approximate. As far as no experience is available, the functions can be applied one after another in the listed order. Relief creation. For relief creation in ReliefVTR first an empty relief is created using New relief. Here you should leave the proposed settings for the draft phase unchanged. With this, a coarse image is created, which can be edited quicker. Only with the final relief creation do you set the relief resolution to the desired size. For very deep reliefs please also observe the relief Z range (depth (Z)). This is preset to 10mm and suffices for normal reliefs in medallions and jewellery range. If the relief with this setting exceeds range from +/- 32mm, then errors are to be expected. If deeper reliefs are planned, then the Z range should be set correspondingly greater. On the other hand with greater depths the Z resolution and thus the quality are reduced. All reliefs for relief creation are assigned to the objects (paths). You can reselect, modify an object at any time and, using the adjusted object data, create a new relief very rapidly. Important for the creation of reliefs from 2D paths is a precise idea of the work sequence, because, with the relief creation, in addition to the 3D geometry the linkage logic (sequence) is important. If, for example, a coin/medal is to be created then first all tasks in the flat area are finished and finally the sphere for a convex surface is created. For relief creation marked the desired contours in the CAD and with this change into the ReliefVTR menu. If the same paths are required for several paths (e.g. mirror + inclined surfaces), the it is sensible to create a copy of the paths before the change to ReliefVTR. For this, copy your paths into an empty layer, mark the contours in this layer and change to ReliefVTR. Following the relief creation (allocation of the relief characteristics) these contours are adopted in the object list for the relief creation and are no longer available for the immediate CAD operations. Mark only the paths for a relief object. With too many paths one easily loses the overview. Also, not all selection possibilities of the CAD are available in ReliefVTR. If the paths are converted in the desired fashion, then change into the CAD , mark the next paths and go with these to ReliefVTR etc. Fundamentally it is not permitted to copy or edit data from Layer#15. If the now created relief corresponds with your ideas and if all editing tasks are completed, then you can have the final relief created. For this set the resolution in new relief in the final dimensions (e.g. 0.02mm for coin relief; 0.1mm for wood work etc.) and have the relief calculated using new create. With high resolutions and large measurements this can, under certain conditions can take a long time. Because this procedure runs fully, this not so crucial. The relief resolution. You achieve favourable conditions if milling resolution (milling track separation) and relief resolution are in agreement with each other or if the relief resolution lies at 2-..4 times the milling resolution. You can save considerable calculation time if you avoid unnecessarily high relief resolution and match this to the milling resolution. Points in grid format similar to the image data PCX, TIFF, BMP etc. are saved in relief. This format is very suitable for the creation of 3D image data for normal reliefs with high resolutions. For large tasks, limits can, however, also be exceeded rapidly which greatly reduces the working rate. Therefore reliefs with a scope of more than 10 million points should be avoided . The calculation and milling correction of a relief10 million points even with very quick computers still requires considerable computer time. The relief data amount is dependent on the X and Y measurement and the point separation. Thus, for example, for a relief of X = 50 mm and Y = 50 mm with a point separation of 0.05mm, 1million points are created. With a point separation of 0.02mm and same measurements these are already 6.25 million points. The data created for your relief (position, measurements and resolution) are displayed using Relief file . Status. If fine structures are to be created, then the relief must be set naturally at the appropriate resolution. If, for example, a line with vertical flanks and with a width of 0.1mm is drawn, the relief must be created with a minimum resolution of 0.1mm, better however, with 0.05mm. If this line is also rounded-off then the resolution must be set once again higher. In a case of doubt check the achievable relief quality using a number of sample lines. On the other hand, relief resolutions smaller than 0.02mm are barely sensible because the r eal istically achievable tools are barely capable of dealing with this measurement. Note: Due to the point separation a vertical flank (milling steepness) can never be achieved. Relief design. With ReliefVTR designed relief table To work with ReliefVTR, for the best results use the icon menu for a rapid change of the program modules. The program module can be selected in the icon menu with a click from the CAD. From ReliefVTR you access the CAD also in the icon menu by clicking-on file, CAD or CAM. In ReliefVTR a relief can be created, modified and combined from previously provided vector data though object allocation. Thus, for example, vector lettering and drawings as well as surfaces can be installed in relief. Individual areas can be raised, lowered or deleted through addition, subtraction etc. Surfaces can be filled planar at any desired level. For the borders a formable surface relief run an be employed. The functions in ReliefVTR are completely object-oriented. The individual objects can be edited freely at any time. or can put together a relief from sections and contours with allocated characteristics and from other reliefs (comp. Relief File . Export extract and Export frame). In addition to the complete creation of reliefs from vector data an existing relief can be modified, using the functions, for example through addition of surfaces, lettering etc. Some of the functions in ReliefVTR use surface relief runs. These runs are referenced and not tied to the data. The surface relief runs are saved automatically in the PROJECT directory. Objects with characteristics are saved in Layer#15. Although these paths could be worked in the CAD, created objects should not be modified directly in the CAD, because through this the characteristics are lost. If you wish to revise the paths of an object, then produce a copy using ReliefVTR . Copy, object, modify this and readopt the object in exchange object. The ReliefVTR menu breaks down into the areas create objects (insert slopes .. relief), edit objects (edit object .. exchange object) and relief aspect (relief position .. render), adjust and create reliefs (new relief, newly create). Work steps for relief design.
1 | Create vector data (paths) in the CAD (by scanning, engineering etc.). You can also scan-in a photo, import as relief, place in the background and draw over it. Please not that for some objects closed contours are demanded.
2 | Mark the vector data and change into the ReliefVTR menu. The vector data are now displayed in blue-green.
3 | Create an empty relief using New relief. For the draft phase leave the relief resolution (resolution [mm]) in the proposed size.
4 | Select the desired object and according to requirement click-on the associated vector data. The vector data are now marked in red. Input and create objects completely. Thereafter the paths are marked in magenta.
5 | As required edit objects.
6 | Finally, for increased resolution, finally calculate the relief using New relief.
Create relief objects. Using the following functions and using simple means create relief objects from contours, sections, surfaces and reliefs. All objects can be linked with the background (the already existing relief) using logical operations (ADD, SUB, COPY, AND, OR). For this reason, under certain circumstances, it is important also to define the sequence clearly in addition to the geometry. The logical operations are explained under Relief linkage. The relief linkage (Logic). The object is linked logically to the already existing relief (background). Depending on the type of object some linkages are not available. The most important linkages are ADD (+), SUB (-), COPY and OR (max).
| Emboss effects of the relief linkage (horizontal fields). Incised under background (horizontal fields). The examples for AND (clr) are always created separately.
ADD (+) | The new relief point is added to the background.
SUB (-) | The new relief point is subtracted from the background (incised).
COPY | The new relief point is set at the position of the background - the previous content is overwritten (replace).
AND (min) | The new relief point is linked with the background UND - i.e. the height, which is jointly held in both is placed (the smaller value is adopted).
OR (max) | The new relief point is linked to the background OR - i.e. the greatest value is adopted. The height is available in the background or in the object.
-OR (min) | Subtraction and/or linkage (incised OR).
SCALE (mult) | Multiply the background with the object (scale).
AND (Clr) | Stamp out the background with the object in 3D.
Inverse | The background within the object is inverted (mirrored in Z) (only in combination with border and plan without border).
Active/ Inactive | Create/do not create object. Using this function an object can be temporarily deactivated in the editing phase, i.e. with create relief this object is not taken into account for the relief calculation.
Newly input objects, following their complete definition, are entered into the existing relief using create and are thereafter immediately visible. If existing objects are edited, then the settings can be fixed using adopt. If these modifications are to be visible, the after this the relief must be completely built up using Create new. Surface relief run. Some functions in ReliefVTR employ surface relief runs. The surface relief runs must be available as file. For this, the sections created here are saved (in the directory PROJECT ) before their first application. With the functions File . Project new/ open / save you have the possibility of ensuring a task completely with all associated data. Polylines may possess no re-entrant angles. The polyline run for surfaces differs fundamentally from the run for sections. The surface run is always formed from the contour inwards and usually has an upward progression. The section run is projected to the right and left from the section, has its highest point usually in the middle and a falling progression. For the surface relief input the program automatically selects the correct input form. For the intersection selection the user must determine the correct run.
Surface relief run for surfaces. | Surface relief run for sections.
Help | Help for this input.
Open | Select a run from the data carrier. You should always be established in the PROJECT directory so that a task can be completely safeguarded.
Save | Save a run in a file. You should always establish sections in the PROJECT directory so that a task can be completely safeguarded.
OK | Adopt the inputs and create the mirror run.
Esc | Abort the input and create no run.
End height of the polyline [mm]: | Highest point of the polyline.
Start value [mm]: | Offset in horizontal direction.
Width of the polyline [mm]: | Total width of the polyline.
Start angle [°]: | Start angle of the polyline (0..90°).
End angle [°]: | End angle of the polyline (0..90°).
Intersect.select. | Selection of the regular intersections (straight, radius, ..., see below).
The intersection selection: The above described interface input is suitable for most of the rather more artistic applications. Some rather more technical applications demand clearly defined runs (e.g. slants (diagonal) and radius), which can be input here.
Selection of the intersections available. | Examples for diagonal, radius - and radius + with the created runs.
Inputs for the polylines:
Height of the polyline (z): | Height, elongation in Z direction.
Web width (a): | Width of an optional web (planar run at height of the polyline).
Start angle(ß): | Start angle should be specified >= 0 or a web width >= 0.
Checkpoint 1 (x,y): | 1st interpolation point for parabola and Bezier curve.
Checkpoint 2 (x,y): | 2nd interpolation point for Bezier curve.
Mirror Z: | Using YES the polyline is saved in Z (for surface runs). NO creates a intersection in the direction of the symbol (for sections).
The ReliefVTR menu
Slants 3/4Pkt.
The areas limited by contours are converted into slant relief areas. The contours for which a relief surface is to be calculated must be selected using the cursor. The surface is determined by 3 points (P1, P2, P3) or by 4 points (P1 .. P4) in X, Y and Z. The points may not lie on a line and should enclose an as large as possible surface.
Slanted slopes with 4Pt. | The Z values (Z1, Z2, Z3(, Z4)) can be input directly manually or following <M>, <F2> selected in the relief. With input of <F3> for the Z value the current value at the instant of the surface creation read from the relief. For the Z numerical value '?' is displayed during the input. With this surfaces can be created independently one after the other. If the reference height is changed then all surfaces dependent on this are changed with new creation.
P1, P2, P3: | X/Y coordinates of the support points.
Z1, Z2, Z3: | Z values of the support points. The Z values can be input directly manually or following <M>, <F2> selected in Relief. With input of <F3> for the Z value the current value at the instant of the surface creation read from the relief. For the Z numerical value '?' is displayed during the input. With this surfaces can be created independently one after the other. If the reference height is changed then all surfaces dependent on this are changed with new creation.
Position: | Selectable are a = absolute and r = relative.
a = absolute: | The points are determined unchangeably by their coordinates.
r = relative: | With displacement of the contour the points are also displaced.
Slants 3Pt. / 4Pt.: | Switch for point/4 point input.
Mirror.
Create a convex surface relief surface with the help of a run. The run is set in the input surface relief run and is loaded from a file. The contours for which a relief surface is to be calculated must be selected using the cursor.
Run: | Shape of the run from the border to the surface middle. The run is set in the input Surface relief run.
Basic height: | Height displacement in positive or negative direction. Alternative to the manual numerical input, the Z value can also following <M> or <F2> be adopted in the numerical input from the existing relief.
Interpol.: | Using interpolate > 1 a coarsened surface relief surface is created rapidly and thereafter interpolated. Interpolation = 1 creates a surface relief surface with the max. possible resolution. This type of surface creation can take a long time. The value for interpolation is incremented from von 1 .. 5 by clicking-on. Standard setting = 2.
Smooth stage: | Additional smoothing function for the surface relief surface. With this, edge faults and formation of peaks can be suppressed. The value for smoothing level is incremented by clicking-on 0 .. 5.
Method (Mirror..corner): | Influencing of the surface run. Adjustable are the methods mirror, spherical 1, .. 8 and corner. The settings spherical 4 .. spherical 6 produce round surface runs with little peak formation. The settings mirror and corner produce significant peak formations.
Scaling Z: | Modify the surface relief surface in height (direction Z) using a factor. The setting 1 gives a surface relief surface in the height of the surface relief run. The input 0.1 .. <1 gives a flatter surface relief surface. The inputs >1 .. 10 give a raised more convex surface relief surface.
Scaling X: | Modify the surface relief surface in width (in surface relief run direction X) using a factor. Scaling for the surface relief run. The setting 1 leaves the surface relief run unchanged. Settings 0.1 .. <1 reduce, values >1 .. 10 increase the surface relief run.
Around contour: |
YES: | The surface relief surface is created around the contours up to the edge of the relief.
NO: | The surface relief surface is created within the contours
Border + Plan.
Create a planar (even) surface whose border is formed using a surface relief run. The contours, for which a relief surface is to be calculated, must be selected using the cursors. Only closed edges can be accepted as surfaces.
Run: | Shape of the surface edge run. The run is set in the input Surface relief run.
Surface height: | Height of the planar surface limited by the surface edge. The surface height can be input directly manually or following <M>, <F2> selected in the relief.
Border run: |
ON: | Create surface using edge run.
OFF: | Planar surface only without edge run.
Around contour: |
YES: | The planar surface is created around the contours up to the relief edge.
NO: | The planar surface is created within the contours.
Notes on relief limitations with planar surface:
OR | Cut off bottom (lower limit).
AND | Cut off top (upper limit).
ADD | Displace upwards.
SUB | Displace downwards.
INVERSE | Invert background.
Ellipse.
Input of a spherical or an elliptical surface. No contours or sections from the CAD are required for the input of an ellipse. For input of a crown height (height in the ellipse middle) the radii in X and Y are to be input.
Centre: | Surface centre in X and Y. The centre is identified by a mark with the peak height.
Peak Z: | Embossing or incision of the centre. Alternative to the manual numerical input, The Z value can also be adopted following <M> or <F2> in the numerical input from the existing relief. The peak Z may not be >= to the smallest radius. For larger peak values first set the radius to the desired value and thereafter the peak to the desired depth. The peak must always be smaller (0.001 mm) than the smallest radius.
Radius X/Y: | Ellipse radii, for a spherical segment both radii are equal.
Radius X+Y: | Simultaneous modification for the radii X and Y.
Edit Parameter: | Display and modify ellipse data.
Section / cylinder.
| Convert contours, sections, individual lines and points into relief data and introduce into the existing relief. The run is projected to the right and to the left of the section and, as a rule, has its highest point in the middle. With this, the runs for sections differentiate fundamentally from the runs for surfaces. As a rule, surface runs have an increasing progression, runs for sections have a decreasing progression. The contours or sections for which relief surfaces are to be calculated, must be selected using the cursor.
Run: | Shape of the edge or the line. The run is set in the input Surface relief run. The run is projected towards the right and left of the section and has its highest point in the middle. With this, the runs for sections differentiate fundamentally from the runs for surfaces. Surface runs, as a rule, have an increasing progression, runs for sections have a decreasing progression.
Ends: | Open sections can end straight or rounded-off. Straight ends, as a rule, for individual vectors only.
Sides: | Apply run on both sides (standard) or on one side only. One-sided runs are only possible for special line strings or with straight ends.
On both sides: | Run towards both sides (comp. Example B).
Left: | Run left only (comp. Example L).
Right: | Run right only (comp. Example U).
Basic height: | Offset in Z direction for raising or lowering. Alternative to manual numerical input the Z value can, following <M> or <F2>, be adopted from the existing relief in the numerical input.
Polyradius.
A variable radius formation is created along a vector (rotation symmetrically lying cylinder with variable radius), whose crown runs in the vector direction.
Run: | Shape of the run of a vector. The run is set in the input Surface relief run.
Basic height: | Offset in Z direction to raise or lower. Alternative to manual numerical input the Z value can, following <M> or <F2>, be adopted from the existing relief in the numerical input.
Pattern.
Create relief pattern (lattice, wall, sand, ..).
Lattice | Wall
Sand | Pattern line
Lattice: | Creation of a lattice design within contours. Lattice data: for most applications the proposed settings for relief creation are recommended : ends = not rounded-off, basic height = thickness.
Separation: | Lattice mesh separation.
Angle of rotation: | Lattice rotation 0° produces horiz./vert. lattice lines.
Thickness: | Lattice thickness. Is dependent on the run and should be set to ca. 2 * wire thickness. If, for example, a radius of 1mm is selected for the run, then the thickness should be set to ca. 2mm.
Shallow (0..separation): | Determines the flattening in the area of the crossing points.
Rounding-off: | With the setting 'YES' the flattening is rounded-off.
Run: | Shape of the edge or line.
Ends: | Open sections can end straight or rounded-off.
Basic height: | Offset in Z direction for raising or lowering. Alternative to manual numerical input the Z value can, following <M> or <F2>, be adopted from the existing relief in the numerical input.
Wall: | Creation of a wall pattern within contours.
Separation X/Y: | Pattern size.
Rotation angle: | Pattern rotation. 0° produces horizontal brickwork.
Run: | Shape of the line.
Ends: | Open sections can end straight or rounded-off.
Height: | Offset in Z direction for raising or lowering. Alternative to manual numerical input the Z value can, following <M> or <F2>, be adopted from the existing relief in the numerical input.
Pattern in contour: | Arrange relief pattern within contours.
Art: |
Relief: | Selection of a relief file, which is to be repeatedly assigned.
Ornament: | Selection of an ornament point. For this a surface relief run is required.
Run: | Surface relief run for the ornament point.
Form separation X, Y: | Separation of the pattern points.
Change: | Setting of the point variations.
Pattern offset X,Y: | Displacement of the point grid to the contour. Within the boundary contours a grid is created (with sep.X/Y, FAbX/Y, angle...). This grid can be displaced with an offset in the X/Y direction.
Separation X,Y: | Separation increase (separation change) factors (FA). Based on the pattern (left, top) the following separations are multiplied using FAbX and FAbY. Values for FAbX/Y: 1 = the separations remain unchanged. >1.. = The following separations are steadily larger. Very large values are to be avoided. With this, a steadily increasing or decreasing separation can be created.
Random start: | Generation of random numbers for the creation of separation. 0 = the random generation is OFF. 1..100 = random generation using the specified start value.
Pattern scaling X,Y,Z: | The ornament point is scaled using the specified factors. ScalX/Y/Z = 1 leaves the point unchanged. Z values are used for reliefs only.
Rotation angle: | Rotation of the point lattice within the contours.
Basic height: | Offset in Z direction for raising or lowering.
Hammer effect: | Creation of a surface with hammered effect. The hammer blows are created through elliptical shapes, which vary through random numbers.
Basis radius x/y: | Basic elongation of an ellipse.
Variation x/y: | Max. deviation of the ellipse position, width (x) and height (y).
Random Start [0..100]: | Control of the generation of random numbers.
0 : | Random generation using Random. I.e. with each calculation a new configuration is created. Even if a relief is newly calculated a new configuration results.
1..100 : | Start input for Random. The random values are generated using the given start value. I.e. with the same start value the same random sequence is calculated and a configuration, once selected, remains preserved.
Run [Radius, parabola, cubic]: | Shape of the elliptical runs.
Shape separation X/Y: | Basis separation of the ellipses. These should always be selected smaller than the basic radius, so that the ellipses overlap slightly.
Shape depth z: | Ellipse surface depth in mm.
Basic height: | Offset in Z direction for the raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Sand: | Creation of a random surface within one or several contours.
Height: | Max. height of the random points.
Density: | Density (separation) of the random points.
Basic height: | Offset in Z direction for the raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Pattern along line: | Arrange a pattern along a line (section).
Type: |
Relief: | Select a relief, which is to be configured several times.
Ornament: | Select an ornament point. For this a surface relief run is necessary.
Run: | Surface relief run for the ornament point.
Pattern separation: | Standard separation of the individual ornament points along the line. The separation can vary slightly according to the setting in Adjustment .
Balance lengths: |
None : | The specified separation is maintained.
Next : | Separation increased or reduced, in order that a whole number configuration is achieved.
Lengthen : | Separation is increased for a whole number configuration.
Shorten : | Separation is reduced for a whole number configuration
Co-rotate: | The individual points are also rotated (co-rotated) according to the run of the line.
Scale: | The ornament point is scaled using the given factors. ScalX/Y/Z = 1 leaves the points unchanged.
Scaling sequence: |
1 - 1 - 1 : | The separation remains constant (unchanged). Each point is scaled using a scaling factor.
1 < 2 < 3 : | The point size is modified linearly from start to end of the section.
1 < 2 > 3 : | The point size is modified linearly from start to the middle and from the middle to the end and back again.
Sequence factor: | Scale the separation. Scaling factor 1.0 leaves the separation unchanged. Scaling factor > 1.0 increases the separation with each object etc.
Basic height: | Offset in Z direction for the raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Cord: | Rope (cord) creation along a section. The section may contain no kinks or tight curves! Double lines produce relief errors and should be avoided.
Run: | Basic shape of the cord. If a flat structure is to be created, a very flat run must be input (e.g. 0.01mm). This basic shape determines the width of the cord.
Lateral run [%]: | Width of the individual strand in % of the run width (see above).
Lateral separation [%]: | Separation of the individual strand in % of the run width (see above).
Lateral angle [°]: | Rotation of the individual strand to the basic section in deg.
Basic height: | Offset in Z direction for the raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Chain: | Creation of chains along specified sections and contours. The chain is created alternately with a lying and a standing link. Optionally, the chain can be created with a middle connection.
Radius: | Chain link radius.
Elongation: | Chain link elongation.
Thickness: | Chain link thickness (wire thickness).
Mid-connect.: | Optional link middle connection for 'strong chain'.
Connect. link: | Instruction for the creation of the standing connecting chain links.
Straight : | Ends straight.
Bevelled: | Ends bevelled.
Rounded-off : | Ends rounded-off.
Line type: | Line run for chain links.
Jump : | Produces rectangular (flat) run.
Radius : | Produces round run (standard setting).
Linear : | Produces pointed run.
Balance lengths: | As a rule, chain links do not fit exactly into the length of the sections and contours. Using Balance the chain links can be adjusted in size, so that a contour is closed and the last chain link ends at the end of the section.
None : | No balance.
Next: | Balance to next one (lengthen or shorten).
Lengthen : | Lengthen chain link.
Shorten : | Shorten chain length.
Basic height: | Offset in Z direction for raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Point: | Creation of individual ornament points. The shape of the point is selected in the shape list. After creation, several positions, to which a point can be created using the selected pattern, are clicked on in the graphic. The input is ended using <R> or <Esc> after clicking-on the last point.
Shape List: | Graphic selection of prepared point shapes.
Run: | Surface relief run for some point shapes. With grey display no surface relief run is employed.
Radius: | Point size.
Basic height: | Offset in Z direction for raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Spiral: | Create spiral (3D spiral) with centre.
Run: | Surface relief run for the spiral (section).
Middle point: | Centre of the spiral
Circular spiral: |
Start radius: | Circular start radius.
End radius: | Circular end radius.
Track separation: | Horiz. spiral separation spiral rotation.
Start angle: | Initial angle (start angle) in deg.
Spiral resolution: | Vectorisation resolution in deg.
Start height: | Start height in Z for the spiral.
End height: | End height in Z for the spiral.
Round-off: | Instruction on the rounding-off of the spiral.
NO : | No rounding-off.
YES end : | Round-off spiral end.
YES start : | Round-off spiral start.
Yes both : | Rounding-off at both ends.
Basic height: | Offset in Z direction for raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Insert relief.
The relief to be inserted can be a normal relief (unpacked HRL format), a relief previously exported using Relief file . Export extract or Export frame. The relief to be inserted can be freely positioned and adjusted with (position, size, distortion, rotation, basic height, mirror, logic). If a relief is imported, which has been created in Export extract or in export, has been masked in the area, then this area becomes transparent and does not overwrite the relief background.
Absolute posn x/y: | Position of the relief zero point in the target relief in absolute coordinates.
Displace X/Y: | Relative change of position of the reliefs in one axis (X or Y).
Basic height: | Offset in Z direction for raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Dimensions x/y/z: | Adjustment of the relief's dimensions. The Z axis is adjusted analogously to the x/y dimensions.
Distortion x/y/z: | Relief distortion, with input using the cursor only the x and y axes are modified. With keyboard input all 3 axes can be scaled.
Rotation: | Rotation of the reliefs in +/-90 deg. steps or via an angle capable of being input.
Mirror: | Mirror selection for the axes x,y,z.
Edit Param: | Dísplay and modify data of the relief and the relief insertion parameters (position, distortion, ...).
LINE-Grav Param.
Using LINE-Grav 3D lines can be drawn directly in the relief. The input supports both the normal Mouse input and also the scroll Mouse input. For the input of 3D lines both functions LINE-Grav Param (settings for LINE-Grav) and LINE-Grav input (line input) are required.
| Parameter presetting for the direct input of 3D lines.
Run: | Shape of the edge or the line. The run is adjusted in the input Surface relief run. The run is projected towards the right and left of the section and has its highest point in the middle. With this, the runs for sections differentiate fundamentally from the runs for surfaces. Surface runs, as a rule, have an increasing progression, runs for sections have a decreasing progression.
Edit Parameters: | Limiting value input for the drawing of the 3D lines.
Z maximum: | Limiting value for the adjustable Z current value. This limit cannot be exceeded in the input.
Z current: | Z value for the line input. During input the Z value can increased in steps using <F3> in steps (setting Z step) or decreased using <F4>.
Z step: | Step width for the increasing/decreasing using <F3> and <F4>.
Input: | The line can be input as position sequence (Pos n.), free-hand line (Fre eH.) or as spline support points (Spline).
Logic: | In general operations are only with the logic ADD (build up) or SUB (remove).
LINE-Grav Input.
Direct drawing of 3D lines and creation of the relief sections. For input the line can be directly drawn. The Z values are displayed on the cursor. During the Mouse input the Z value can be modified in steps using <F3> and <F4>. The settings for the line creation takes place using LINE-Grav Param. If a 3D line is clicked-on for editing using Edit object, then the edit window is opened. The 3D line can be adjusted here.
Run: | Shape of the edge or the line. The run is adjusted in the input Surface relief run. The run is projected towards the right and left of the section and has its highest point in the middle. With this, the runs for sections differentiate fundamentally from the runs for surfaces. Surface runs, as a rule, have an increasing progression, runs for sections have a decreasing progression.
Ends: | Sections can end straight or rounded-off.
Basic height: | Offset in Z direction for raising or lowering. The basic height can be input directly manually or following <M>, <F2> selected in the relief.
Displace XY: | Displace a single support point in xy. For this the point is to be clicked on as closely as possible and displaced with <L> key pressed.
Scroll Z: | Input using a scroll wheel. The Z value id displaced using rotation of the scroll wheel.
Posn Z: | Z value input in input field.
Posn list: | All points of the line are shown in the editor and can be modified here. The format of the list (sequence and configuration) may not be modified.
Scale /smooth.
A surface is scaled with the level and smoothed according to the run and the smoothing radius (environment) smoothed. Smoothing is within the contour, i.e. parts lying outside remain unchanged. Limiting contours must be selected for scaling/smoothing.
| Relief without and with smoothing in the area of the border.
Level: | Scaling factor for the surface. Values smaller than 1 reduce and values greater than 1 increase the Z values of the relief within the contours. Level = 1 produces no change.
Run: | Effect of the environment on the smoothing.
NO: | No run, i.e. the smoothing effects all points within the smoothing radius. The smoothing begins immediately at the limiting contour.
L inear: | Linearly increasing smoothing effect within the smoothing radius.
Radius: | Increasing smoothing effect with radial run within the smoothing radius.
Parabola: | Increasing smoothing effect with parabolic run within the smoothing radius.
Cubic: | Increasing smoothing effect with cubic run within the smoothing radius. Standard setting.
Smooth radius: | The area to be taken into account around the point to be smoothed. A small smoothing radius produces small smoothing effect, a large smoothing radius a large smoothing effect.
End section: | Through the runout area the smoothing is reduced towards the edge. Directly at the edge there is no smoothing. With this unattractive relief modifications can be avoided or at least reduced in the edge area. The edge runout area changes the smoothing process in such a way, however, that irregular effects can occur. These effects can occur clearly in some relief forms and cannot be avoided. If these irregularities are very disruptive, the runout area must be significantly reduced or be done without completely. The runout area should not be selected greater than the smoothing radius, better still significantly smaller.
Surface/ contour band/ section: | Surface effect of the smoothing process.
Surface: | The smoothing acts within the given contours.
Contour band: | The smoothing acts within a band with the separation smoothing radius to both sides.
Section: | The smoothing acts along the section.
Edit object.
Each object can be selected by clicking-on its paths (contours, sections, points) for editing. Here only already selected objects (display in magenta) are marked. If objects lie congruent to each other, then these can no longer be differentiated using the cursor. For this case the selection using Seek object helps further. After clicking-on the characteristics of the object are displayed (comp. input for the objects). The characteristics can be modified within the described limits. With adopt the new object characters are secured. If a modified graphic is desired the graphic structure must be started using recreate.
Seek object
With S eek object an alternative method is available for the selection of the object. The sure selection of some objects using the cursor is, in part, difficult, for example, if objects lie congruent. To Seek object belong the selection for the further switching of the current object, the object list and the marked paths in the graphic. The selected object is marked in the graphic and emphasised in red in the list.
Object #: | Display and input of the current serial object number.
First: | Selection of the first object. The current object is marked in red in the object list and in the graphic.
Last: | Selection of the last object. The current object is marked in red in the object list and in the graphic.
One forwards: | Switch forward one object. The current object is marked in red in the object list and in the graphic.
One backwards: | Switch back one object. The current object is marked in red in the object list and in the graphic.
Edit: | Editing of the selected object (comp. Edit object).
Object sequence: | Modify the sequence of the selected object in object order (object list) (comp Object sequence).
Clear object : | Delete the selected object (comp. Object clr).
Copy object : | Copy the paths for an existing object. Thereafter these are available as marked paths (comp. Copy object).
Exchange object: | Replace the paths of an existing object with new paths (comp. Exchange object).
Object sequence
| Along with the geometric configuration of the object in the space, the sequence of the object creation is also of relevance and must be observed closely. Here you can modify the sequence of the objects (first, last, one forward/back, reverse). To the Object sequence belong the selection for the further switching of the current object, the object list and the marked paths in the graphic. The selected object is marked in the graphic and emphasised in red in the list.
At posn #: | Input in the object sequence.
First: | Displace the selected object at the first position in the list.
Last: | Displace the selected object at the last position in the list.
One forwards: | Displace the selected object in the list one position forwards.
One backwards: | Displace the selected object in the list one position backwards.
Reverse sequence: | Completely reverse the object sequence.
Adopt: | Adopt the input of the object sequence and end the input.
Object clr.
Using O bject clr you can delete an object with allocated characteristics and restore the path. The restored paths are adopted marked in the ActLayer after quitting the relief module.
Abort: | Abort the selection.
Object: | The restored contours are adopted in the ActLayer after leaving the relief module.
Object + paths: | Deletes the object and the associated paths (contours, sections).
Copy object .
Restore a copy of the object paths. The restored paths are adopted after quitting the relief module in the ActLayer. This function is helpful, if the paths for a further object are again required or if the paths are modified a further object is to be created. For modifying (editing, correcting,...) the object paths first create a copy using Copy object, revise the paths in the CAD, mark the modified paths and adopt these again in ReliefVTR. Using Exchange object the old paths can then be replaced by the new modified paths (exchanged).
Exchange object.
The paths of the selected object are replaced by new paths to be selected. First, you must call up the paths of the old object, after this the new paths are to be marked. If, for the object, several paths contours, section) be replaced, then the paths can be combined in the CAD beforehand. For modifying (editing, correcting,...) the object paths first create a copy using Copy object, revise the paths in the CAD, mark the modified paths and adopt these again in ReliefVTR.
Relief Position.
Shows the relief coordinates at the cursor position. Displayed as the background is the pixel colour, as numerical value the position and the Z value of the p. <R> or <Esc> ends the display.
X/Y/Z: | Relief position in mm.
A/B: | Ascending slope in deg. at the relief position for the directions A (rotation about the X longitudinal axis) and B (rotation about the Y longitudinal axis). An angle of 0° describes a flat run, a right angle a vertical run (is not achieved). The angle is measured via 3 relief points (interpolated). Thus a vertical run (90°) is not achievable.
Relief height line.
The relief height line in the horizontal direction at the cursor position is displayed in the window at the upper edge of the image. Display is ended using <R> or <Esc>.
Show level.
A section is laid through the relief at the given level. All relief components > level are marked black and all components < level white.
| Relief sectional view at level height.
Level: | Height level - the level can be selected in the range min .. max.
Dimension line.
To measure one after another click-on 2 points in the relief. The points are permanently joined by a line and the data for the line is displayed.
Norm / zoom projection.
The relief can be displayed via several diagrams in 3D (comp. Norm / zoom projection).
Render.
| Calculate and display the relief image in the aspect angle and with defined light source.
Aspect angle: | The aspect angle is displayed diagrammatically by a cuboid. you can adjust the direction in steps of 10 deg. by clicking-on the direction arrow using the cursor.
Lighting angle: | You can adjust the direction of the lighting source in steps of 10 deg. by clicking-on the direction arrow using the cursor.
Resolution: | Image resolution - a low resolution produces a rapid result with low quality - a high resolution produces a good result with longer calculation times.
Drawing: | Setting soft / hard. For most applications a soft setting is recommended. The hard setting possibly shows more details.
Contrast: | Grey shades (contrast) slight .. very strong.
Graphic: | Calculate and display the image.
BMP image: | Save the aspect in a BMP image file.
New relief.
| Input the data for a new relief and create an empty relief. Tasks in ReliefVTR are normally drafted and edited in the resolution proposed in the program. The proposed resolution ensures a sufficient quality together with rapid sequence of operations. If all objects are completely arranged, the resolution can be increased to the desired degree and the relief can be recreated.
Resolution [mm]: | Resolution of the relief in X and Y direction. For the draft phase it is recommended to retain the resolution proposed by the program. The resolution should first be increased for the calculation of the finished relief. Normal settings are then ca. 0.01mm-0.1mm.
Depth (Z) [mm]: | Extension of the relief in the Z direction. The depth (Z) should not be significantly exceeded because, otherwise, one has to reckon with overrun and erroneous results.
ReliefObj-Layer#: | Selection of the layers, in which the relief object is to be saved. Standard setting = 15.
Recreate.
Recreate the relief using the settings in New relief and the objects. A relief must be created after the characteristics of a relief have been modified or, for example, after modification of the resolution at the final relief.